1. A room starts the game once it matches 3 players.

  2. The game uses the dedicated “King Runestone”.

  3. There are three room types:

  4. Entry requires different amounts of King Runestone by room type:

    1. Supreme King Room: each player brings 10 King Runestone per entry.

    2. Glorious King Room: each player brings 100 King Runestone per entry.

    3. Zenith King Room: each player brings 1000 King Runestone per entry.

  5. Each round begins after 3 players are successfully matched. When the round ends, the top 2 players on the leaderboard become the “Fate Chosen”, and the last-place player becomes the “Chosen”.

  6. Settlement distribution:

    1. 5% is burned.

    2. If the daily burn amount is below 3000: 2.5% is used for game development, maintenance, and upgrades.

    If the daily burn amount reaches 3000 or above:

    1. 2.5% is returned to game fund investors.

    2. 10% goes to the King prize pools, split by room type into:

    1. 80% is the Chosen reward.
  7. Each room has 3 players. In each round, 2 players are “Chosen” and receive King Runestone rewards, while an equal amount of King token points (matching the profit) is deducted. 1 player is the “Fate Chosen” and receives King token points:

    1. Supreme King Room:
    1. Glorious King Room:
    1. Zenith King Room:
  8. A Fate lottery is held once per hour:

    1. Supreme Pool: when it reaches 200 King Runestone (or a multiple of 200), a draw can be held. Winners are determined by the 200-multiple base (e.g., 200 base = 3 winners; 2000 base = 30 winners; and so on).

    2. Glorious Pool: when it reaches a multiple of 2000, a draw can be held, and the number of winners is determined by the 2000-multiple base (e.g., 2000 base = 3 winners; 20000 base = 30 winners; and so on).

    3. Zenith Pool: when it reaches a multiple of 20000, a draw can be held, and the number of winners is determined by the 20000-multiple base (e.g., 20000 base = 3 winners; 200000 base = 30 winners; and so on).

    4. If the hour ends and the corresponding pool does not reach the required base amount (Supreme Pool 200 / Glorious Pool 2000 / Zenith Pool 20000), it rolls into the next period’s pool.

  9. Entering the lottery requires paying Fate Points:

    1. Each draw requires paying the Fate Points earned from 2 rounds. The cost per entry is:

    The system draws automatically. After the draw, Fate Points used for participation are reset to 0.

    1. Lottery entry chances scale by multiples:
    1. If a player does not want to participate in the lottery, the player may choose to redeem “King’s Star” to obtain a PR-value burn bonus. Each redemption requires an equal amount of Fate Points + Chosen Points, and grants an equal amount of LUCA issuance bonus. The bonus runs for 30 days and then ends. Eligibility requires PR value ≥ 10.

    2. Burn bonus rules:

  10. A draw always produces results regardless of how many people participate:

    After the draw, any extra King Runestones roll into the daily “Chosen Pool”. If nobody participates, it rolls into the next hourly Fate draw.

  11. Rewards per winner in each draw:

    1. Supreme King Room:
    1. Glorious King Room:
    1. Zenith King Room:
  12. Daily Chosen Award (Chosen Pool):

    1. There is one daily Chosen prize pool. After each hourly Fate draw, any remainder that exceeds the nearest multiple threshold (Supreme Pool not reaching a 200 multiple, Glorious Pool not reaching a 2000 multiple, Zenith Pool not reaching a 20000 multiple) rolls into the daily Chosen prize pool.

    2. Each daily draw requires paying Chosen Points. 20 Chosen Points = 1 draw chance; paying in multiples of 20 grants the corresponding number of chances and potential wins.

    3. 20 points = 1 chance; 200 points = 10 chances; 2000 points = 100 chances (proportional by 20-point multiples).

    4. Prizes (split among winners):

    1. The pool must have at least 3000 King Runestones to start a draw.

    2. For 3000–6000 King Runestones: 1 first prize, 2 second prizes, 5 third prizes.

    3. For 6001–10000 King Runestones: 3 first prizes, 5 second prizes, 10 third prizes.

    4. For 10001+ King Runestones: 5 first prizes, 20 second prizes, 50 third prizes.

    5. The actual number of winners is determined by the number of participants, together with the rules above.

  13. Daily Chosen draw time: every day at 20:58 (UTC+8). The draw is based on the total amount in the reward pool. After the draw, each player’s paid Chosen Points are reset to 0.

    Users who redeem the PR bonus must manually claim the bonus issued from the previous day’s submission each day.

  14. King’s Choice level is calculated independently. Other games have a daily total cap of 5000 level; King’s Choice has a daily cap of 5000 level; combined daily cap is 10000 level: