炼金是通过给英雄支付卢恩,让英雄花费时间产出符石的游戏玩法。
Alchemy is a core gameplay mechanic where heroes consume Runes over time to produce Runestones.

每一个英雄都有固定的工作时长,单位是小时。工作时长消耗完后英雄不可继续炼金。
Each hero has a fixed working duration measured in hours. Once the working duration is exhausted, the hero cannot continue performing alchemy.

英雄每工作1小时,需要消耗1个对应属性的卢恩。卢恩只能在商店中用金币购买。
Heroes consume 1 corresponding-element Rune per hour of work. Runes can only be purchased with Coins in the Store.

随着玩家生产出来的符石越来越多,符石剩余总量会越来越少。因此,相同英雄每小时的符石产量也会越来越少。
As players produce more and more Runestones, the total remaining Runestones will gradually decrease. Consequently, the hourly Runestone production rate for the same heroes will also diminish over time.
每个英雄的炼金效率不同,100%为没有加成。英雄升星也会提高效率。
Alchemy Bonus differs for each hero, with 100% representing no bonus. Hero upgrades also increase this bonus.